![]() What it prevents is some scenario where a player could make them one for one with other units, at that point they would have such a power spike you could never kill them. And to counter it you know its possible to make larger masses of counter units that some will die to absorb the awesome power but still numbers overcome. So at that point you have your houses and your just now paying for the cost of the unit… and its fine as within that lost pop you still have all the extra power gained from it as a civ bonus high tier unit. many games don’t really fight at full max population all the time so its nots like it really prevents you from making all the cav you want, because your assuredly fighting and losing men and reinforcing them. So French cav I assume have some really good stats too, which is fine, like in AOE3 they made french cav really good but had to make it 3 pop… but this hardly effects their use in a normal 1v1 game other than the extra cost of making some extra houses. Because the more asymmetrical you have a civ, the stronger its bonus is going to be. ![]() To ask AOE4 to be like AOE2 is to ask for more sameness among units and civs. an accomplishment comes when people are forced to make compromised and balanced army compositions to be able to hard counter whatever comes at them.Īlso to note… AOE2 uses pop in the game as a resource to buy houses and a unit still cost 1 pop, so really AOE2 is a 5 resource game as you put it.ĪOE2 balance is different as the civs are all using the same units with slightly different buffs and deficits. ![]() There is no accomplishment in just abusing a over scaled unit. when 200 elephants on the field will have a power spike of 10x of whatever other type of unit you could make 200 of. You did not say exactly to just let it happen, but that is the sentiment you carry when you say things like it would be good to have a 200 elephant army in a strategy game as a possibility. Well if you do not justify your answer I just stop talking to you as it has no basis to me. That way if over 30 minutes a Indian player could furnish 100 elephants, the other player could counter by making 400 pikemen To just make as many pop as you want with no pop space or pop cap because that is the only way to balance things as that would be the only way to really compare economic to military strength. Why should there never be limitations? games have rules and limitations. Just let happen what happens… that is not a strategy game that is a lame fest. I do not get your logic of balancing a game by not balancing it. How can one even say cannon in AOE3 are not balanced right when in AOE2 mangonels turn on a dime and insta fire and one shot can take out 20 troops. but again to reiterate, just like AOE 2 to buy them in game is still buying all those pop slots compared to other units with lower slots. If cannons cost 1 pop there would be little balance late game. You are neglecting other game modes other than 1v1, I am hoping AOE4 also continues with treaty modes and of course FFA that tend to go way late.ĪOE3 cannons are well balanced because if protected and well managed win battles but if out of place or using counter units take them out easily. When you change the dynamic like that then you have to take other considerations to balance out over powered units. I think AOE4 will have infinite sources of coin allowing for late game units to be used at all times. So in AOE2 that same balance is caused not from pop space but simply ability to get coin. ![]() But that is because AOE2 economy is flawed, so people make the OP expensive gold units while they can but then it devolves into spamming basic units of wood and food. Only reasons that support a “they shall have” because? You haven’t given one reason why you think it is not a good approach. Home City, new civilizations, units, technologies and an immersive new single-player campaign that will span three generations.Yes it is necessary. Age of Empires III will also excite strategy gamers with new game-play elements, including the concept of a The game will set a new standard for visual quality and amaze players with detail never before seen in an RTS. Age of Empires III will once again demonstrate Ensemble StudiosT reputation for excellence and innovation in the real-time strategy RTS genre. ![]() This time period features stunning scenes, from towering European cathedrals to courageous tribes of Native Americans, and spectacular combat with Industrial Age units like rifled infantry, cavalry and tall ships bristling withĬannons. The new game picks up where Age of Empires II: Age of Kings left off, placing gamers in the position of a European power determined to explore, colonize and conquer the New World. Game Description: Age of Empires III will offer gamers the next level of realism, with advanced battle physics and unparalleled visual detail. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |